> Nope, they aren't that I know of, but I haven't really read the docs very > much lately. Check in the src directory in a file called structs.h. > That has all the information you need. Just start with a as 1, b as 2, c > as 4 and so on...ie: > You had this much right, but unfortunately, you were off by one with the example (= > #define ROOM_DARK (1 << 0) /* Dark */ > ^- that one would be 0, ie, no flags This is 1 or a > #define ROOM_DEATH (1 << 1) /* Death trap */ > ^- this one would be a 2 or b > #define ROOM_NOMOB (1 << 2) /* MOBs not allowed */ > ^- this one would be b and so on. :) 4 or c and so on. (= -- Alex
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