Well, I want to make some GUNS in circle. I have played 1 or 2 muds that had guns, and i found that they had a very interesting mix of fantasy/scifi. My point is this. I have some ideas, but i am not sure if anyone else here knows of a better way... OBJECT: type 6 (fire_weapon) special values: 0: number of 20-sided hit dice for a shot 1: current quantity of ammo 2: maximum ammo loadable 3: ammo tag (only ammo with same tag can be loaded) for value (2), the highest bit could be used as a check for a 'burst-mode' gun (like an uzi) OBJECT: type 7 (missile) special values: 0: damage added 1: amount of ammo (eg, for clips) 2: ammo tag so... in one of the fighing loops: if ammo_in_gun >= 1 then { if not_tank then attack with Xd20 and 'shoot' decrease ammo } else attack at 1d8 with 'pistol-whip' hmm... i am not entirely sure on the best way to go about this. should i have a 'shoot' skill, or should it just be the standard 'kill mob'? Spaz
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