Re: set loadroom :(

From: Stefan Rensing (rensing@uhura.biologie.uni-freiburg.de)
Date: 07/05/95


> > as was mentioned in a recent mail I tried to use set loadroom.
> > I'm running 3.0bpl8. I tried set file <player> loadroom <room> on
> > that leads NOT to PLR LOADRM being set. Which is obvious after I
> > had a look in do_set. If I set file <player> loadroom <room> it says
> > <player> will enter at room <room>, as it should. If I set file <player>
> > loadroom on PLR LOADRM is set, like it should. Bingo. However, the player
> > does NOT enter at that room. Even worse, all my PH's and there contents
> > being set with hcontrol are DELETED !!! That's really not funny. Before
> > I search in the code by myself, perhaps someone has a hint ? Encountered
> > the same problem before ? 
> > (I guess the thing that the player does not enter the loadroom must be
> > a missing part of code, where the mort_start_room is set as default, but
> > as to the hcontrol thing I have no idea :( )
> 
>   I just checked out the code in act.wizard.c.  It actually works as 
> intended.  The problem is in the syntax.  The do_set function only takes 
> 3 arguments, name, option, and val_arg.  When you try to set the home 
> room with:
> 
> set rasmussen loadroom 3054 on
> 
> It does set rasmussen's loadroom, but it ignores the "on" argument.  If 
> you then type:
> 
> set rasmussen loadroom on
> 
> Rasmussen will now enter the game in room 3054 (By the Temple).
> 
> Enjoy!
> 
> Sam :)

Right. Thanks for the bit.
However the problem with the deleted hcontrol remains :((
Does someone has an idea about that ? 

-Stefan.

-- 
Stefan A. Rensing             Institute of Biology II/III - Schaenzlestr. 1
The SysOp Biologist         D-79104 Germany, FON: +49 761 203-2676 / FAX: 2675
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                                                      "I love you !" "I know."



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