Stefan Rensing wrote: > All this loadroom stuff is REALLY weird. agreed. > For example, the syntax mentioned > works for immortals just fine, because they do not rent and there is an > appropriate piece of code in nanny(). However, mortals will only enter > the game at the loadroom if they have rented and enter at mortal_start_room > if they have quit in their house - which is very stupid, IMHO. I am working > on it and if my code is compatible with standard bpl8 I will post it. > BTW, Jeremy, the piece in nanny() where the loadroom is set looks like a > really dirty hack ;) *shiver* i shudder to think of this feature. seriously, your only choice is to rewrite the entire load-ing process. remember to pass an arg to save(). figure out what it is your mud needs and code it in. i dont think anyone is sure of just what loadroom is supposed to do, but as of, say, pl3, it is a mess. if this is supposed to be a 'middle-of-the-road' configuration option, it should be just that. stick somethin in config.c that can define rent ON/OFF, houses, etc. so we can bypass this foolishness. right now the code is scattered and rent/non-rent is heavily hard-coded. i think this problem should be addresses before release. -dert
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