Re: Question time...

From: Mark Garringer (zizazat@rmii.com)
Date: 07/10/95


> If it's failing from an assert, it's probably because you are calling 
> stop_fighting when the character isn't fighting.  I've seen this happen 
> alot when people write a buggy multi-hit addition to perform violence or 

*grin*

> some such thing.  One thing you might do is set your pk_allowed flag to 
> FALSE in config.c, and then modify check_killer in fight.c which checks 
> to see if they should have the PK flag put on them.  In the first 
> if-statement in check_killer, you can put in your checks for level so 
> that they they won't be able to attack each other without being flagged 
> unless they are within the level limits you set forth.

Interesting idea, but I do not want it to happen at all outside of the 
level limits. Sometimes the fear of the guards is not enough. ;)

--Ziz, NetShamen



This archive was generated by hypermail 2b30 : 12/07/00 PST