> If it's failing from an assert, it's probably because you are calling > stop_fighting when the character isn't fighting. I've seen this happen > alot when people write a buggy multi-hit addition to perform violence or *grin* > some such thing. One thing you might do is set your pk_allowed flag to > FALSE in config.c, and then modify check_killer in fight.c which checks > to see if they should have the PK flag put on them. In the first > if-statement in check_killer, you can put in your checks for level so > that they they won't be able to attack each other without being flagged > unless they are within the level limits you set forth. Interesting idea, but I do not want it to happen at all outside of the level limits. Sometimes the fear of the guards is not enough. ;) --Ziz, NetShamen
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