On Thu, 13 Jul 1995, Michael K. Lee wrote: > Does anyone have any suggestions on a multi-class system? > > I want to make it so that everyone starts off as a multi-classed player.. > i.e. [1-1-1-1] level, which corresponds to MCTW levels. > > I know I will have to write specials for the guildmasters to id the class > being gained, and I know I will need to also put new names in structs.h > to keep track of level_warrior, level_mage, ... > > Anyone have any ideas or suggestions or hints that I could go by? > > Thanks, > > Sincerely, > > Michael I was thinking about doing something like that. Are you working with a max number of total levels? What I mean is, given 30 levels, they can do 25 warrior and 5 cleric, etc. What kind of character they end up with depends on how they've distributed the gains. I think there should always be a tradeoff when multyting, though my mud will probably end up in the standard max-out 4 levels. Sam
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