Re: Skills instead of Levels?

From: Sammy (samedi@clark.net)
Date: 07/13/95


On Thu, 13 Jul 1995, Michael K. Lee wrote:

> Does anyone have any suggestions on a multi-class system?
> 
> I want to make it so that everyone starts off as a multi-classed player..
> i.e. [1-1-1-1] level, which corresponds to MCTW levels.
> 
> I know I will have to write specials for the guildmasters to id the class
> being gained, and I know I will need to also put new names in structs.h
> to keep track of level_warrior, level_mage, ...
> 
> Anyone have any ideas or suggestions or hints that I could go by?
> 
> Thanks,
> 
> Sincerely,
> 
> Michael

I was thinking about doing something like that.  Are you working with a 
max number of total levels?  What I mean is, given 30 levels, they can do 
25 warrior and 5 cleric, etc.  What kind of character they end up with 
depends on how they've distributed the gains.  I think there should 
always be a tradeoff when multyting, though my mud will probably end up 
in the standard max-out 4 levels.

Sam



This archive was generated by hypermail 2b30 : 12/07/00 PST