Re: Skills instead of Levels?

From: Graham Gilmore (gilmore@gmgate.vircom.com)
Date: 07/14/95


On Fri, 14 Jul 1995, Phil Priston wrote:

> A nice way of doing multi-class in my eyes is vastly increase the 
> number of classes you can gain in, instead of having the four 
> standard classes with 30 levels each and all the skills/spells
> split the classes so that you have ten classes with thirty levels,
> This way for a player to become a very powerful character they will 
> have to do a LOT more work. and perhap specialise a little more...
> also USE RACE stats, to stop the player from easily gainning in all 
> professions. *SHRUG* 
> ______/~~~~~~\_/~\_____/~\_/~\__________'"""""""""""""""""""""""""""""\_
> _____/~\__/~\_/~\_________/~\____'''''__'"  Marley Extrusions Ltd.  '"\_
> ____/~~~~~~\_/~~~~~\_/~\_/~\____''''""~_'"      Phil Priston        '"\_
> ___/~\______/~\_/~\_/~\_/~\______'"""~__'"   Phil@marleyext.com     '"\_
> __/~\______/~\_/~\_/~\_/~~~~~~~\________""""""""""""""""""""""""""""""\_
> 
	Taken to the extreme, you would end up with basically a classless 
system where anyone can learn any skill....  An interesting idea, I'm 
thinking of doing it myself.  Anyone have any comments on this type of 
system?

	Graham Gilmore



This archive was generated by hypermail 2b30 : 12/07/00 PST