Multiclass leads to possible clones

From: Brett Helgeson (varagol@netcom.com)
Date: 07/14/95


	The biggest thing that multi-class does is make carbon copies 
of the player characters. This is damn near _always_ true with the 
War/Mage/Cle/Thi muds. Everyone can cast cure light and kick. Now throw 
in say 50 more spells (about doubling your total) and only give chars 
with a high int _and_ wis the ability to learn higher level spells, then 
you get some kind of devision (smart ones learn magic, and dumb ones 
fight - kinda works this way sometimes =)
	
	Becareful of adding lots of damaging spells - they can overpower 
low and mid level mages to the extreme. 

	Also try to think of lots of skills that really don't do anything 
- track doesn't do much (really), and things like first aid/bandage won't 
hurt all that much is 3 out of 4 chars know it...
	
	A multi class that is set up with X amount of total levels, and 
the char can decide which 'classes' to study tend to do better than 4 
classes, level 50 in each....

	Just my 2 cents - I'll send the docs soon as an attachment with a
quick blurb saying what each one is.. if you can't read attachments, well 
we'll think of something.


Through the darkness comes the howl, the echo of the fellbeasts of
the Warp.  Alone I stand, knowing full well that death awaits me. 
My sole comfort shall be in knowing that I will not fall alone, and
without sacrifice of something I truly believe in. 
		Warlord Dain Ironson, during the fall of Elras Tror
	
I am Varagol@Netcom.Com		    "Just call me Crank"



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