The biggest thing that multi-class does is make carbon copies of the player characters. This is damn near _always_ true with the War/Mage/Cle/Thi muds. Everyone can cast cure light and kick. Now throw in say 50 more spells (about doubling your total) and only give chars with a high int _and_ wis the ability to learn higher level spells, then you get some kind of devision (smart ones learn magic, and dumb ones fight - kinda works this way sometimes =) Becareful of adding lots of damaging spells - they can overpower low and mid level mages to the extreme. Also try to think of lots of skills that really don't do anything - track doesn't do much (really), and things like first aid/bandage won't hurt all that much is 3 out of 4 chars know it... A multi class that is set up with X amount of total levels, and the char can decide which 'classes' to study tend to do better than 4 classes, level 50 in each.... Just my 2 cents - I'll send the docs soon as an attachment with a quick blurb saying what each one is.. if you can't read attachments, well we'll think of something. Through the darkness comes the howl, the echo of the fellbeasts of the Warp. Alone I stand, knowing full well that death awaits me. My sole comfort shall be in knowing that I will not fall alone, and without sacrifice of something I truly believe in. Warlord Dain Ironson, during the fall of Elras Tror I am Varagol@Netcom.Com "Just call me Crank"
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