>>>>> "David" == David E Berthiaume <data@iii.net> writes: David> ok I took chan's idea and cut and paste but it only worked if David> the mob was aggressive so I changed it to this: David> /* cut begin */ David> /* Aggressive Mobs */ David> if (MOB_FLAGGED(ch, MOB_AGGRESSIVE | MOB_AGGR_TO_ALIGN)) { David> found = FALSE; David> for (vict = world[ch->in_room].people; vict && !found; vict = vict->next_in_room) { [...] David> } David> } else { David> if (number(0, 20) <= GET_CHA(vict)) { ^^^^ [...] David> /* Cut end */ David> In the hopes that it would do the check whether or not the mob David> is aggressive well it does except now when it checks it dumps David> core. and there are NO compiling errors HELP? I'd say that 'vict' is missing in the 'else' part. Bye -- Burkhard Knopf and when they say 'take of his body' e-mail: I think I'll take from mine instead knopf@tlaloc.in.tu-clausthal.de "Icicle" - Tori Amos
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