>>>>> "David" == David E Berthiaume <data@iii.net> writes:
David> ok I took chan's idea and cut and paste but it only worked if
David> the mob was aggressive so I changed it to this:
David> /* cut begin */
David> /* Aggressive Mobs */
David> if (MOB_FLAGGED(ch, MOB_AGGRESSIVE | MOB_AGGR_TO_ALIGN)) {
David> found = FALSE;
David> for (vict = world[ch->in_room].people; vict && !found; vict = vict->next_in_room) {
[...]
David> }
David> } else {
David> if (number(0, 20) <= GET_CHA(vict)) {
^^^^
[...]
David> /* Cut end */
David> In the hopes that it would do the check whether or not the mob
David> is aggressive well it does except now when it checks it dumps
David> core. and there are NO compiling errors HELP?
I'd say that 'vict' is missing in the 'else' part.
Bye
--
Burkhard Knopf and when they say 'take of his body'
e-mail: I think I'll take from mine instead
knopf@tlaloc.in.tu-clausthal.de "Icicle" - Tori Amos
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