JediMUD source code...

From: michael (melnicki@eden.rutgers.edu)
Date: 07/18/95


Anyone know where i can get my hands on a copy of the JediMUD source code? In
magic.c their is mention of it righ above the mag_summons routine. The
routine is for animates/gates/conjures etc.. And i was thinking of adding a
few of those spells, and wanted to see how Jedi does it. Also, if anyone has
implemented these spells, i would like to know how you did it (ie. for
animates, does the player always create the same zombie mob? and does it
decay over time... etc...)

Thanks in advance,
michael   a.k.a. melon@Kingdoms Divided, kd.gbn.net 9000



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