According to the circle docs that I read for 2.2 and the builders handbook for dikus.. Not sure if any of this applies to 3.0, If you want a mob to be aggressive evil, you must set the aggressive flag and the aggr_evil flag. This works on my circle 2.2 without any problems..and they do only attack evil players..as for 3.0 I am not sure since I don't have a copy of the new code handy, Low quota I am afraid:( It would be nice if you only had to set the aggressive align flag instead of both.. I think I will pop that into my mud:) I will post some code for 2.2 when it is done.. I am sure you guys can figure it out from there for 3.0:) Give me a day or so...organic chem 2 test tommorrow:( _____ / \ | | \_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham ) ENUFF SAID.....
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