On Wed, 19 Jul 1995, J.T. wrote: > Hey, > I tend to like alot of lvls in muds, and I have the circle3.0 beta > and am wanting to increase the number of lvls. I've greped for > experience, lvls, and alot of other things and have found only one > place to change it at, and that's the #defines (LVL_GRGOD, etc) > in structs.h > This however promptly caused a crash when i whiped the pfile and tried > to log in. From all the code I saw that used the #define's it looked > as if they where all used in comparison statements. So I thought these > #define's where what limited what lvl's you could achieve. > I was wrong. Could anyone explain to me whats happening so I can get > a clue on where i need to start poking? > I don't know the inner workings of what caps off the lvls. I also > have been trying to find what sets how much exp you need per lvl, but > I haven't looked to hard there, being more caught up with the other. > So, lemme rub the lamp and hope for a guru :) Well, if I'm not mistake (since I don't use CircleMUD), Circle uses a title/exp table that is located at the end of class.c, you need to change that, and there's some other stuff in class.c that will probably require changes to add levels.
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