look at structs.h somewhere in there you will see: #define LVL_IMPL 34 #define LVL_GRGOD 33 #define LVL_GOD 32 #define LVL_IMMORT 31 there you go :) you might want to put a: #defien LVL_NEWBIE 5 and add a new room flag like #defien ROOM_NEWBIE and put a check in the area it checks to see if the room is flagged death or somewhere similar,. have it check to see if the players level is less than LVL_NEWBIE, if it's not then send a mesg like 'Your too high a level for that room' and flag the donation room with newbie flag :) On Wed, 19 Jul 1995, Tom deMayo wrote: > This is likely a rudimentary question, but how does one go about > increasing the maximum possible level attainable in circle as well as the > levels of Gods, Immorts, etc? > > Tom deMayo > chalk.cs.westga.edu >
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