>From: Skylar <skylar@net26.intserv.com>
>Subject: Re: SpecProc's for weapons.
>To: macricht@indyunix.iupui.edu (Mark Crichton)
>Date sent: Wed, 19 Jul 1995 22:27:17 -0400 (EDT)
>Copies to: circle@pvv.unit.no
>> I'm currently tinkering with Circle 3bpl8 and was trying to add a
>> special proc. for some items. What I wanted the proc to do is during
>> combat, the item would automagically cast an offensive spell at the
>> opponent. Unfortunately, all I've gotten the proc to do is to cast the
>> spell when I wield/unwield the weapon in question. This has caused...well..
>> some interesting side effects (namely when someone flees, and I unwield at the
>> right moment, they die in another room, and get no exp/gold).
>> What I'd like to know is where I should start looking to fix this minor
>> annoyance and/or what I need to hack up to make this work.
>>
>
>I dont know where you'd look to fix that... actually I'm not even sure
>how you got it to activate on wield/unwield without explicitly trying to,
>but here's a quick hack to do what I think you want... (BTW I think it
>is debatable whether or not using a special process for this is the most
>efficiant way to have weapons cast spells in combat - I would/do use an
>APPLY_ for this sort of thing, with the spell contained therein, and stick
>it somewhere between the calculation of hitting and dammage.
>
>--snip--
>/**
> * All this does is check if the weapon in question is equipped, and
> * if the person using it is fighting, then it grabs value 0 (which
> * is unused in weapons) as a spell number and casts it on whoever
> * is fighting the person using the "magical" weapon.
> **/
>SPECIAL(magic_weapon)
>{
> struct obj_data *weapon = me;
>
> if (!weapon->worn_by || GET_POS(weapon->worn_by != POS_FIGHTING)
> return 0;
> else
> cast_spell(weapon->worn_by, FIGHTING(weapon->worn_by, NULL, GET_OBJ_VAL(weapon, 0), NULL);
> return 1;
>}
>--snip--
>
>
>Regards,
>
> Sky
Another manner to have it is to created another flag to objects, like
SPELLEQ of something, with 6 fields:
- 1st : A spell which is cast upon the character which is wearing the
eq.
- 2nd : Msg to self.
- 3rd : Msg to room.
- 4th : A offensive spell which is cast during the battle.
- 5th : Msg to self.
- 6th : Msg to room.
So, it would be this way:
'prompt'>inv
a dark staff.
a scroll of identify.
'prompt'>rec identify staff
You feel informed.
Object: 'A dark staff' , Item type : WEAPON
Item is : MAGIC !GOOD !NEUTRAL SPELLEQ
Weight: 24, Value:100000, Rent: 33300
Defensive spells cast on user: Protection from good
Offensive spells cast during battle: Dispel good
Damage Dice is '3D4' for an average per-round damage of 7.5
Can affect you as:
AFFECTS: DEX by -4
AFFECTS: DAMROLL by 2
It's just an idea, but I think it is a better, much elegant and much
general way to do this.
Demetrius aka Akuma
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