Re: Oops, and an idea...

From: Ron Poulton (ron@res.com)
Date: 07/21/95


It's interesting that you mention the use of scabbards.  On a similar
topic, I've heard people complain that there's no 'offhand' command, such 
that a player would wield a weapon in another hand.  It could have either 
been CircleMUD or DikuMUD; I recall the 'hold' command could hold 
anything in that extra slot and gain the bonuses/penalties of that piece 
of equipment.

I want to change the hold command such that it can hold anything that the 
player can pick up/hold.  If it's armor, it acts like a shield; if it's a 
weapon, and the player's level/class is appropriate, they can use the 
weapon to block, or at higher levels fight.  Otherwise only its bonuses 
apply to combat/skills, and the hold command operates normally at all times.



This archive was generated by hypermail 2b30 : 12/07/00 PST