On Fri, 21 Jul 1995 sjmaster@MIT.EDU wrote: > > >carrying a weapon around in the open of some towns is enough to get you > >a)thrown in jail, or b)killed. Hence the need for the scabbard...And then > >you can get magic scabbards and all that stuff too.. > > Now that is interesting, I hadn't even considered that. I like that idea... > maybe increase mobs memory to be able to remember, say, 5 chars, and > have guards in some city warn players that are wielding a weapon to put > it away, and then remember them, and if they don't and the guard sees them > later on.. attack! That's cool.... you'd have to add another eq slot, > I presume. Cool, mind if I steal the idea? :) Hey, its yous =) In all honesty, I'd like to see more ideas and what not of new bells and whistles (so called because they are just an added feature, and have a minimal impact on play). These aren't all that hard to do(for the most part, I'm slightly C dumb ya know =) and really help to give your mud a nice little flair. And you can of course take it above and beyond a simple scabbard (for example) and make a scabbard that once you draw the sword, another one is magicly (sp?) takes its place. So, I have time today, let me work on the original idea, and I'll post it once I am done.
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