Re: CRASH

From: Ryan (ed209@iia2.org)
Date: 07/21/95


On Tue, 18 Jul 1995, FourSpace wrote:

> 
> hey, give this a whack...
> Use a client like tintin to get a player (the same player) to the menu about
> 7 times at once, then see if the game crashes when you enter.  My 3.0 bpl8
> seems to be doing this.  (enter all at once with #all 1 or something)
> 
> Fireball
> 
> 

Look at your close_socket procedure in comm.c, the problem probably 
resigns in there.

Morbid of Vortex MUD (ed209@maxwell.iia2.org)



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