On Mon, 24 Jul 1995, Jörgen Zigge Sigvardsson wrote: > > BTW when I'm at it, how many bugs does the pl8 have anyway? > I'm implementing a new skill, which allows skilled players to make eq, of mobs. > The higher level and exp of the mob, the better equipment you can produce of the > corpses. It works just fine. A few minutes.. :) Something in the code produces > Where do you store the deceased character's level on the corpse object when you make it? In the open/closed/pickproof integer that containers use? Fireball of Tempus
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