Is circle as a whole O(N), assuming a constant world, where N indicates number of players? I'm trying to make a performance projection. So far, with two players, it flies! Also, I've not noticed any sort of 'armageddon', where a mud will periodically reboot to clean up. Is circle's memory management so good that it doesn't require this on any predictable schedule, or does it just handle that by periodically crashing :). I must say that this list is one of the most useful I have subscribed to - the signal-to-noise ratio is quite high. Thanks to all the guru's out there who take time to post. -price, who isn't going to ask when circlebpl9 is coming out. No really, he isn't.
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