This project is not one done with little thought given to it. =) The editor parses a structs.h file to extract all the information it needs regarding flags and integer values. For example, I can add up to like 15 extra bitvector flags to the structs.h. Whatever name you assign to bitvector is the name that appears on the buttons and pull-down menus. If I change DEATH to "PISS OFF", restart the editor and load the rooms, all deathtraps will be flagged "PISS OFF" instead of DEATH. If I add 6 new flags (say WHO WHAT WHERE WHEN WHY HOW), and start the editor, those six flags and their associated values will apply to all the rooms (in the buttons and menus). Is this what you are asking? --- Christopher Herringshaw | University of Michigan Medical Center Special Projects Development | 1500 East Medical Center Dr. B1-240TC xxviper@umich.edu | Ann Arbor, Michigan 48109-0704 http://www.umich.edu/~xxviper | +0101 (313) 747-2778 On Tue, 25 Jul 1995, Leeman Strout wrote: > > Please be sure to make flags and associated *changeable* items also > changeable within your resources. It'd be pretty harsh to find out I > can't use your toy to edit my underground sea.. or flying islands =) > > Leeman >
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