> Make a macro PKILL(ch,vict) that will check if pkill_allowed is on and if > the levels are ok and such things more (in our case, if the room is an arena) > Check out fight.c for the correct if etc... (a function with kill in it > or something.... don't remeber anymore (damn those family holidays)) > Then search for every instance of pkill_allowed (pkill_allowed is also > the name I /think/ it is... and replace it properly with the macro. Check > that you don't go around sending null pointer to it, of course... Interesting idea. I just might do that ;) --Ziz, NetShamen
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