Its probably not a great idea to make all changes to player files only in the descriptor data. That's more for dealing with the player's state of connectedness, and whatever... it is easy to expand the player structure without corrupting the player files - for example, all those 'sparen' entries in player_specials_saved or whatever can be made into lots of things (just don't change their type). And if you want to add something to the player file that isn't saved but only applies while logged on then it won't corrupt the player files at all to add it. Just make sure you initialize it properly in db.c. Another thing, it seems kinda unrealistic for everyone in the room to see "The ball of energy pierces Thruvius for _exactly_ 43 damage!"... Just my 2 cents...
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