Re: Wait States

From: Pink Floyd (floyd@south.mit.edu)
Date: 08/03/95


Its probably not a great idea to make all changes to player files only in the 
descriptor data.  That's more for dealing with the player's state of 
connectedness, and whatever...  it is easy to expand the player structure
without corrupting the player files - for example, all those 'sparen' entries
in player_specials_saved or whatever can be made into lots of things (just
don't change their type).  And if you want to add something to the player file
that isn't saved but only applies while logged on then it won't corrupt the
player files at all to add it.  Just make sure you initialize it properly in
db.c.

Another thing, it seems kinda unrealistic for everyone in the room to see 
"The ball of energy pierces Thruvius for _exactly_ 43 damage!"... 

Just my 2 cents...



This archive was generated by hypermail 2b30 : 12/18/00 PST