Sean Mountcastle wrote: > Does anyone know how to use wait states so that when a player > casts a spell it waits a few pulses/ticks before the effect goes off? I > seem only to be able to make the character wait AFTER the spell has been > completed. > Thanks in advance, > - Sean this is one reason why we aint releasing our parser, it's bin so butchered :) you need to parse the spell/skill first, assign a wait-state. when the wait-state runs out, check to see if the char was casting/usin a skill, and if so, complete the parsing measures and execute the skill/spell. it aint pretty in code, but looks great in the game. you may also want to add post-skill/spell lag. some skills should lag more prior to execution, some should lag more after execution. you'll see the wisdom in this... -dert
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