Ok, I need some advice here...I got this disarm thing down, finally. However, a 1st level char without any skill whatever in disarm will always disarm someone... Here is my code: percent = number(1, 101); /* 101% is a complete failure */ prob = GET_SKILL(ch, SKILL_DISARM); if (percent < prob) { act ("You failed to disarm $s.", FALSE, ch, 0, victim, TO_CHAR); } else { disarm(ch, victim); } } Advice? Thanks. --Ziz, NetShamen
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