Re: Disarm problems...

From: Lincoln Chan (linc@CSUA.Berkeley.EDU)
Date: 08/09/95


Check this out:

db.c init_char()

  for (i = 1; i <= MAX_SKILLS; i++) {
    if (GET_LEVEL(ch) < LVL_IMPL)
      SET_SKILL(ch, i, 0)
    else
      SET_SKILL(ch, i, 100);
  }

structs.h

#define MAX_SKILLS              200 /* Used in char_file_u *DO*NOT*CHANGE* */

Simple, if you've defined SKILL_DISARM less than 200 and it isn't the same
number as another predefined skill or spell (If you're working with a generic
pbl8 code, then anything between 140 and 200 should be fine), you're in good
shape...there's something else wrong with your code then.  Who knows, maybe
your number() function is screwed up.  Heh heh...just kidding.

linc aka Aladdin of Eternity DikuMUD



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