Check this out: db.c init_char() for (i = 1; i <= MAX_SKILLS; i++) { if (GET_LEVEL(ch) < LVL_IMPL) SET_SKILL(ch, i, 0) else SET_SKILL(ch, i, 100); } structs.h #define MAX_SKILLS 200 /* Used in char_file_u *DO*NOT*CHANGE* */ Simple, if you've defined SKILL_DISARM less than 200 and it isn't the same number as another predefined skill or spell (If you're working with a generic pbl8 code, then anything between 140 and 200 should be fine), you're in good shape...there's something else wrong with your code then. Who knows, maybe your number() function is screwed up. Heh heh...just kidding. linc aka Aladdin of Eternity DikuMUD
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