> 1.What is the simple step by step way of adding a new zone to the MUD. If you have all the world files ready, just select a zone, add that into zon/index (I think it has to be numerically incrementive.. not certain), and edit the rest of the index files in obj/, mob/, wld/ and shp/ (assuming each of those do have the appropriate zone files). Then place the world files in their appropriate directories. As far as creating zones go, it's described explicitly in building.doc. > 2.How do you make it so in the source code that Immortals can be hit > (not Gods) Look in 'fight.c', it should be the 'damage' routine. I'm not sure exactly which line it is, but there's a piece of code that returns 'dam=0' if GET_LEVEL(ch)>=LVL_IMM (or whatever the immortal level constant is). Change the LVL_IMM to whatever level you wish.
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