> Hi all another question.. Below is the stats on a char.. which crashes the mud > everytime the PC tries to kill a fido.. > > My first thought was possibly the PC name, any Ideas?? > > anyhow the char is going to be re-done with a new name... to see if that one > fixes the problem. I've had serious problems when it comes to strings being too long; ie, I set a string which can only be up to 40 characters in length to a 50-character string, and 'gcc' doesn't seem to catch this in error checking. Otherwise, I can't see what would be wrong. I noticed that routines I wrote that accessed the descriptor data for a character (or a mobile) crashed when the routine attempted to access a mobile. It sounds like this single character is crashing the game, though, however many things could be considered without knowing more about the MUD. Seems odd that a single character would crash things.. be an idea to look at the stats, see the differences and try to duplicate them bit by bit to find out what's wrong.
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