Solaris Make

From: Joe (raven@skyenet.net)
Date: 08/10/95


I'm running it under Solaris (one of the few things I've actually gotten
 to compile under Solaris *sigh*)

   Here is the Makefile I use to compile under Solaris...

======================================================================

# CircleMUD 3.0 Makefile
#
# This makefile should work with no changes for compiling under SunOS, Ultrix,
# NeXTSTEP, HP/UX, DG/UX, and Linux.  If you're using AIX, IRIX, some version
# of SVR4 or Solaris, uncomment the appropriate lines below.  If you're using
# some other operating system not mentioned, just type 'make' and cross your
# fingers..

#compiler name and flags
CC = gcc
MYFLAGS = -g -Wall

#flags for profiling (see hacker.doc for more information)
PROFILE = 

#remove the hash marks below if compiling under AIX
#CC = cc
#MYFLAGS = -g

#remove the hash marks below if compiling under IRIX
#CC = cc -cckr -fullwarn
#MYFLAGS = -g
#LIBS = -lmalloc

#remove the hash mark below if compiling under SVR4 or Solaris, or if your
#linker complains that the socket functions such as 'connect()', 'bind()',
#etc are undefined when you try to compile the server.
LIBS = -lsocket -lnsl

##############################################################################
# Do Not Modify Anything Below This Line (unless you know what you're doing) #
##############################################################################

CFLAGS = $(MYFLAGS) $(PROFILE)

OBJFILES = comm.o act.comm.o act.informative.o act.movement.o act.obj.o \
	act.offensive.o act.other.o act.social.o act.wizard.o ban.o boards.o \
	castle.o class.o config.o constants.o db.o fight.o graph.o handler.o \
	house.o interpreter.o limits.o magic.o mail.o mobact.o modify.o \
	objsave.o olc.o random.o shop.o spec_assign.o spec_procs.o \
	spell_parser.o spells.o utils.o weather.o

default: .accepted
	$(MAKE) ../bin/circle

.accepted:
	@./licheck

utils: .accepted
	$(MAKE) ../bin/autowiz
	$(MAKE) ../bin/delobjs
	$(MAKE) ../bin/listrent
	$(MAKE) ../bin/mudpasswd
	$(MAKE) ../bin/purgeplay
	$(MAKE) ../bin/showplay
	$(MAKE) ../bin/sign
	$(MAKE) ../bin/split

all: .accepted
	$(MAKE) ../bin/circle
	$(MAKE) utils

circle:
	$(MAKE) ../bin/circle
autowiz:
	$(MAKE) ../bin/autowiz
delobjs:
	$(MAKE) ../bin/delobjs
listrent:
	$(MAKE) ../bin/listrent
mudpasswd:
	$(MAKE) ../bin/mudpasswd
purgeplay:
	$(MAKE) ../bin/purgeplay
showplay:
	$(MAKE) ../bin/showplay
sign:
	$(MAKE) ../bin/sign
split:
	$(MAKE) ../bin/split

../bin/autowiz : util/autowiz.c structs.h db.h utils.h
	$(CC) $(CFLAGS) -o ../bin/autowiz util/autowiz.c
../bin/delobjs : util/delobjs.c structs.h
	$(CC) $(CFLAGS) -o ../bin/delobjs util/delobjs.c
../bin/listrent : util/listrent.c structs.h
	$(CC) $(CFLAGS) -o ../bin/listrent util/listrent.c
../bin/mudpasswd   : util/mudpasswd.c structs.h
	$(CC) $(CFLAGS) -o ../bin/mudpasswd util/mudpasswd.c
../bin/purgeplay : util/purgeplay.c structs.h
	$(CC) $(CFLAGS) -o ../bin/purgeplay util/purgeplay.c
../bin/showplay : util/showplay.c structs.h
	$(CC) $(CFLAGS) -o ../bin/showplay util/showplay.c
../bin/sign: util/sign.c
	$(CC) $(CFLAGS) -o ../bin/sign $(COMMFLAGS) util/sign.c
../bin/split: util/split.c
	$(CC) $(CFLAGS) -o ../bin/split util/split.c

clean:
	rm -f *.o

# Dependencies for the main mud

comm.o : comm.c structs.h utils.h comm.h interpreter.h handler.h db.h \
	house.h
	$(CC) -c $(CFLAGS) comm.c
act.comm.o : act.comm.c structs.h utils.h comm.h interpreter.h handler.h \
	db.h screen.h
	$(CC) -c $(CFLAGS) act.comm.c
act.informative.o : act.informative.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h screen.h
	$(CC) -c $(CFLAGS) act.informative.c
act.movement.o : act.movement.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h house.h
	$(CC) -c $(CFLAGS) act.movement.c
act.obj.o : act.obj.c structs.h utils.h comm.h interpreter.h handler.h \
	db.h spells.h
	$(CC) -c $(CFLAGS) act.obj.c
act.offensive.o : act.offensive.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h
	$(CC) -c $(CFLAGS) act.offensive.c
act.other.o : act.other.c structs.h utils.h comm.h interpreter.h handler.h \
	db.h spells.h screen.h house.h
	$(CC) -c $(CFLAGS) act.other.c
act.social.o : act.social.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h
	$(CC) -c $(CFLAGS) act.social.c
act.wizard.o : act.wizard.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h house.h screen.h
	$(CC) -c $(CFLAGS) act.wizard.c
ban.o : ban.c structs.h utils.h comm.h interpreter.h handler.h db.h
	$(CC) -c $(CFLAGS) ban.c
boards.o : boards.c structs.h utils.h comm.h db.h boards.h interpreter.h \
	handler.h
	$(CC) -c $(CFLAGS) boards.c
castle.o : castle.c structs.h utils.h comm.h interpreter.h handler.h \
	db.h spells.h
	$(CC) -c $(CFLAGS) castle.c
class.o : class.c structs.h utils.h spells.h interpreter.h
	$(CC) -c $(CFLAGS) class.c
config.o : config.c structs.h
	$(CC) -c $(CFLAGS) config.c
constants.o : constants.c structs.h
	$(CC) -c $(CFLAGS) constants.c
db.o : db.c structs.h utils.h db.h comm.h handler.h spells.h \
	mail.h interpreter.h
	$(CC) -c $(CFLAGS) db.c
fight.o : fight.c structs.h utils.h comm.h handler.h interpreter.h db.h \
	spells.h screen.h
	$(CC) -c $(CFLAGS) fight.c
graph.o : graph.c structs.h utils.h comm.h interpreter.h handler.h db.h \
	spells.h
	$(CC) -c $(CFLAGS) graph.c
handler.o : handler.c structs.h utils.h comm.h db.h handler.h interpreter.h \
	spells.h
	$(CC) -c $(CFLAGS) handler.c 
house.o : house.c structs.h comm.h handler.h db.h interpreter.h utils.h	house.h
	$(CC) -c $(CFLAGS) house.c
interpreter.o : interpreter.c structs.h comm.h interpreter.h db.h utils.h \
	spells.h handler.h mail.h screen.h
	$(CC) -c $(CFLAGS) interpreter.c 
limits.o : limits.c structs.h utils.h spells.h comm.h db.h handler.h
	$(CC) -c $(CFLAGS) limits.c
magic.o : magic.c structs.h utils.h comm.h spells.h handler.h interpreter.h \
	db.h
	$(CC) -c $(CFLAGS) magic.c 
mail.o : mail.c mail.h structs.h utils.h comm.h db.h interpreter.h handler.h
	$(CC) -c $(CFLAGS) mail.c
mobact.o : mobact.c utils.h structs.h db.h comm.h interpreter.h handler.h \
	spells.h
	$(CC) -c $(CFLAGS) mobact.c
modify.o : modify.c structs.h utils.h interpreter.h handler.h db.h comm.h \
	spells.h mail.h boards.h
	$(CC) -c $(CFLAGS) modify.c
objsave.o : objsave.c structs.h comm.h handler.h db.h interpreter.h utils.h \
	spells.h
	$(CC) -c $(CFLAGS) objsave.c
olc.o : olc.c structs.h utils.h comm.h interpreter.h handler.h db.h olc.h
	$(CC) -c $(CFLAGS) olc.c
random.o : random.c
	$(CC) -c $(CFLAGS) random.c
shop.o : shop.c structs.h comm.h handler.h db.h interpreter.h utils.h shop.h
	$(CC) -c $(CFLAGS) shop.c
spec_assign.o : spec_assign.c structs.h db.h interpreter.h utils.h
	$(CC) -c $(CFLAGS) spec_assign.c
spec_procs.o : spec_procs.c structs.h utils.h comm.h interpreter.h \
	handler.h db.h spells.h
	$(CC) -c $(CFLAGS) spec_procs.c
spell_parser.o : spell_parser.c structs.h utils.h comm.h db.h interpreter.h \
	spells.h handler.h
	$(CC) -c $(CFLAGS) spell_parser.c 
spells.o : spells.c structs.h utils.h comm.h db.h interpreter.h spells.h \
	handler.h
	$(CC) -c $(CFLAGS) spells.c 
utils.o : utils.c structs.h utils.h comm.h screen.h
	$(CC) -c $(CFLAGS) utils.c
weather.o : weather.c structs.h utils.h comm.h handler.h interpreter.h db.h
	$(CC) -c $(CFLAGS) weather.c

../bin/circle : $(OBJFILES)
	$(CC) -o ../bin/circle $(PROFILE) $(OBJFILES) $(LIBS)
-- 


                             "everything exists in limited quantity -
			       especially happiness"...picasso.



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