I'm running it under Solaris (one of the few things I've actually gotten to compile under Solaris *sigh*) Here is the Makefile I use to compile under Solaris... ====================================================================== # CircleMUD 3.0 Makefile # # This makefile should work with no changes for compiling under SunOS, Ultrix, # NeXTSTEP, HP/UX, DG/UX, and Linux. If you're using AIX, IRIX, some version # of SVR4 or Solaris, uncomment the appropriate lines below. If you're using # some other operating system not mentioned, just type 'make' and cross your # fingers.. #compiler name and flags CC = gcc MYFLAGS = -g -Wall #flags for profiling (see hacker.doc for more information) PROFILE = #remove the hash marks below if compiling under AIX #CC = cc #MYFLAGS = -g #remove the hash marks below if compiling under IRIX #CC = cc -cckr -fullwarn #MYFLAGS = -g #LIBS = -lmalloc #remove the hash mark below if compiling under SVR4 or Solaris, or if your #linker complains that the socket functions such as 'connect()', 'bind()', #etc are undefined when you try to compile the server. LIBS = -lsocket -lnsl ############################################################################## # Do Not Modify Anything Below This Line (unless you know what you're doing) # ############################################################################## CFLAGS = $(MYFLAGS) $(PROFILE) OBJFILES = comm.o act.comm.o act.informative.o act.movement.o act.obj.o \ act.offensive.o act.other.o act.social.o act.wizard.o ban.o boards.o \ castle.o class.o config.o constants.o db.o fight.o graph.o handler.o \ house.o interpreter.o limits.o magic.o mail.o mobact.o modify.o \ objsave.o olc.o random.o shop.o spec_assign.o spec_procs.o \ spell_parser.o spells.o utils.o weather.o default: .accepted $(MAKE) ../bin/circle .accepted: @./licheck utils: .accepted $(MAKE) ../bin/autowiz $(MAKE) ../bin/delobjs $(MAKE) ../bin/listrent $(MAKE) ../bin/mudpasswd $(MAKE) ../bin/purgeplay $(MAKE) ../bin/showplay $(MAKE) ../bin/sign $(MAKE) ../bin/split all: .accepted $(MAKE) ../bin/circle $(MAKE) utils circle: $(MAKE) ../bin/circle autowiz: $(MAKE) ../bin/autowiz delobjs: $(MAKE) ../bin/delobjs listrent: $(MAKE) ../bin/listrent mudpasswd: $(MAKE) ../bin/mudpasswd purgeplay: $(MAKE) ../bin/purgeplay showplay: $(MAKE) ../bin/showplay sign: $(MAKE) ../bin/sign split: $(MAKE) ../bin/split ../bin/autowiz : util/autowiz.c structs.h db.h utils.h $(CC) $(CFLAGS) -o ../bin/autowiz util/autowiz.c ../bin/delobjs : util/delobjs.c structs.h $(CC) $(CFLAGS) -o ../bin/delobjs util/delobjs.c ../bin/listrent : util/listrent.c structs.h $(CC) $(CFLAGS) -o ../bin/listrent util/listrent.c ../bin/mudpasswd : util/mudpasswd.c structs.h $(CC) $(CFLAGS) -o ../bin/mudpasswd util/mudpasswd.c ../bin/purgeplay : util/purgeplay.c structs.h $(CC) $(CFLAGS) -o ../bin/purgeplay util/purgeplay.c ../bin/showplay : util/showplay.c structs.h $(CC) $(CFLAGS) -o ../bin/showplay util/showplay.c ../bin/sign: util/sign.c $(CC) $(CFLAGS) -o ../bin/sign $(COMMFLAGS) util/sign.c ../bin/split: util/split.c $(CC) $(CFLAGS) -o ../bin/split util/split.c clean: rm -f *.o # Dependencies for the main mud comm.o : comm.c structs.h utils.h comm.h interpreter.h handler.h db.h \ house.h $(CC) -c $(CFLAGS) comm.c act.comm.o : act.comm.c structs.h utils.h comm.h interpreter.h handler.h \ db.h screen.h $(CC) -c $(CFLAGS) act.comm.c act.informative.o : act.informative.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h screen.h $(CC) -c $(CFLAGS) act.informative.c act.movement.o : act.movement.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h house.h $(CC) -c $(CFLAGS) act.movement.c act.obj.o : act.obj.c structs.h utils.h comm.h interpreter.h handler.h \ db.h spells.h $(CC) -c $(CFLAGS) act.obj.c act.offensive.o : act.offensive.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h $(CC) -c $(CFLAGS) act.offensive.c act.other.o : act.other.c structs.h utils.h comm.h interpreter.h handler.h \ db.h spells.h screen.h house.h $(CC) -c $(CFLAGS) act.other.c act.social.o : act.social.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h $(CC) -c $(CFLAGS) act.social.c act.wizard.o : act.wizard.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h house.h screen.h $(CC) -c $(CFLAGS) act.wizard.c ban.o : ban.c structs.h utils.h comm.h interpreter.h handler.h db.h $(CC) -c $(CFLAGS) ban.c boards.o : boards.c structs.h utils.h comm.h db.h boards.h interpreter.h \ handler.h $(CC) -c $(CFLAGS) boards.c castle.o : castle.c structs.h utils.h comm.h interpreter.h handler.h \ db.h spells.h $(CC) -c $(CFLAGS) castle.c class.o : class.c structs.h utils.h spells.h interpreter.h $(CC) -c $(CFLAGS) class.c config.o : config.c structs.h $(CC) -c $(CFLAGS) config.c constants.o : constants.c structs.h $(CC) -c $(CFLAGS) constants.c db.o : db.c structs.h utils.h db.h comm.h handler.h spells.h \ mail.h interpreter.h $(CC) -c $(CFLAGS) db.c fight.o : fight.c structs.h utils.h comm.h handler.h interpreter.h db.h \ spells.h screen.h $(CC) -c $(CFLAGS) fight.c graph.o : graph.c structs.h utils.h comm.h interpreter.h handler.h db.h \ spells.h $(CC) -c $(CFLAGS) graph.c handler.o : handler.c structs.h utils.h comm.h db.h handler.h interpreter.h \ spells.h $(CC) -c $(CFLAGS) handler.c house.o : house.c structs.h comm.h handler.h db.h interpreter.h utils.h house.h $(CC) -c $(CFLAGS) house.c interpreter.o : interpreter.c structs.h comm.h interpreter.h db.h utils.h \ spells.h handler.h mail.h screen.h $(CC) -c $(CFLAGS) interpreter.c limits.o : limits.c structs.h utils.h spells.h comm.h db.h handler.h $(CC) -c $(CFLAGS) limits.c magic.o : magic.c structs.h utils.h comm.h spells.h handler.h interpreter.h \ db.h $(CC) -c $(CFLAGS) magic.c mail.o : mail.c mail.h structs.h utils.h comm.h db.h interpreter.h handler.h $(CC) -c $(CFLAGS) mail.c mobact.o : mobact.c utils.h structs.h db.h comm.h interpreter.h handler.h \ spells.h $(CC) -c $(CFLAGS) mobact.c modify.o : modify.c structs.h utils.h interpreter.h handler.h db.h comm.h \ spells.h mail.h boards.h $(CC) -c $(CFLAGS) modify.c objsave.o : objsave.c structs.h comm.h handler.h db.h interpreter.h utils.h \ spells.h $(CC) -c $(CFLAGS) objsave.c olc.o : olc.c structs.h utils.h comm.h interpreter.h handler.h db.h olc.h $(CC) -c $(CFLAGS) olc.c random.o : random.c $(CC) -c $(CFLAGS) random.c shop.o : shop.c structs.h comm.h handler.h db.h interpreter.h utils.h shop.h $(CC) -c $(CFLAGS) shop.c spec_assign.o : spec_assign.c structs.h db.h interpreter.h utils.h $(CC) -c $(CFLAGS) spec_assign.c spec_procs.o : spec_procs.c structs.h utils.h comm.h interpreter.h \ handler.h db.h spells.h $(CC) -c $(CFLAGS) spec_procs.c spell_parser.o : spell_parser.c structs.h utils.h comm.h db.h interpreter.h \ spells.h handler.h $(CC) -c $(CFLAGS) spell_parser.c spells.o : spells.c structs.h utils.h comm.h db.h interpreter.h spells.h \ handler.h $(CC) -c $(CFLAGS) spells.c utils.o : utils.c structs.h utils.h comm.h screen.h $(CC) -c $(CFLAGS) utils.c weather.o : weather.c structs.h utils.h comm.h handler.h interpreter.h db.h $(CC) -c $(CFLAGS) weather.c ../bin/circle : $(OBJFILES) $(CC) -o ../bin/circle $(PROFILE) $(OBJFILES) $(LIBS) -- "everything exists in limited quantity - especially happiness"...picasso.
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