yeah well what your saying here might be a new mob program trigger type instead of running the mobprogram it would read a text file that would be the basis for the chat would have to be a few bullshiters and I dont know messages in this file then something like a two line message system kinda like in syncronet bbs first line would be triggers second line would be responces a lot easyer then a lot of if statements ect. and also a lot nicer to system resorces I trigger would be like when ya said hello to the monster or when ya did something around it that would start the monster to send a hello message to you then your could ask it questions and it would look for key words and every time it hit a key word it would send the appropiate message when I come to think of it maybe a two line system wouldnt be that great maybe a trigger line then a end charecter and a responce field and a end charecter that way complex instruction maps stuff like that can be put in instead of one line On Mon, 21 Aug 1995, Curtiss Cicco wrote: > On Mon, 21 Aug 1995 11:13:17 -0500 (CDT) you said: > > > > > >About 2-3 years ago I wrote an Eliza system in C++. Apparently on MUDs > >it is not very possible to hold conversions with NPCs. My C++ eliza > >system could easily solve that. Even though your code is in C, I believe > >it would be possible to link C++ code into C. If not I would be > >willing to convert it to C for your MUD. All you would have to do is tell > >me the interface that you would like to use. > > > >EX: > > int initNPCchatsystem(); //could possibly return error codes > > int loadNPCchatfile(int NPCidnumber); //possibly return error codes > > char* talkwithNPC(int NPCidnumber,char* ingoingmsg); //returns what > > //was replied. > > int uninitNPCchatsystem(); > > > > > >Or some similar method. > > > >I envision when a PC uses the 'tell <person>' command, that the string > >that is send by that command will be passsed to the talkwithNPC( ) function. > >The string returned from talkwithNPC will be said back to the teller. > > > > > The mobprogram offers a basic structure that partially > accomplishes this, it could be expanded upon to achieve more > complexity to it. > > Curtiss
This archive was generated by hypermail 2b30 : 12/18/00 PST