On Mon, 21 Aug 1995 11:13:17 -0500 (CDT) you said: > > >About 2-3 years ago I wrote an Eliza system in C++. Apparently on MUDs >it is not very possible to hold conversions with NPCs. My C++ eliza >system could easily solve that. Even though your code is in C, I believe >it would be possible to link C++ code into C. If not I would be >willing to convert it to C for your MUD. All you would have to do is tell >me the interface that you would like to use. > >EX: > int initNPCchatsystem(); //could possibly return error codes > int loadNPCchatfile(int NPCidnumber); //possibly return error codes > char* talkwithNPC(int NPCidnumber,char* ingoingmsg); //returns what > //was replied. > int uninitNPCchatsystem(); > > >Or some similar method. > >I envision when a PC uses the 'tell <person>' command, that the string >that is send by that command will be passsed to the talkwithNPC( ) function. >The string returned from talkwithNPC will be said back to the teller. > > The mobprogram offers a basic structure that partially accomplishes this, it could be expanded upon to achieve more complexity to it. Curtiss
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