I just became curious with how Circle was written, after having played everyday for 6 months on Circle derivatives and downloaded the source a couple of days ago. What I am amazed with is that the following don't exist in Stock Circle: a) Races - It seems every MUD would want different races! b) APR - Wouldn't you want to have different Attacks per Round for different classes/races/levels of players and mobs? These should be stock issued. c) What else? - Those are the two that jumpd out at me, but I have not been looking at the code for more than a day or two. Has anyone implemented the above and would like to share their code or method of implementing? BTW. I am using Circle 3.0 bpl8 glenn Ford
This archive was generated by hypermail 2b30 : 12/07/00 PST