At 08:30 AM 10/27/95 EST, you wrote: > I just became curious with how Circle was written, after having played > everyday for 6 months on Circle derivatives and downloaded the source > a couple of days ago. What I am amazed with is that the following > don't exist in Stock Circle: > > a) Races - It seems every MUD would want different races! > b) APR - Wouldn't you want to have different Attacks per Round for > different classes/races/levels of players and mobs? These should be > stock issued. > c) What else? - Those are the two that jumpd out at me, but I have not > been looking at the code for more than a day or two. > > Has anyone implemented the above and would like to share their code or > method of implementing? > > BTW. I am using Circle 3.0 bpl8 > > glenn Ford > > In response to your first question, I believe it to be more work to undo a system that is stock than to code my own that is custom to what I want or what you may want. I think Mr. Elson tried to leave as much room for customization as possible. It may have been nice to have multi-race and multi-attacks as part of base circle30bpl8 but its just as much fun to create your own. I have coded multi-attacks on my mud and I'm working on races now. If you or anyone else would like to see any code just drop me a line. I'll do whatever I can to help a fellow coder :) Malador/Maistro/Grimlock/Groo -- _______________________________________________________________________(_) (_) Glenn Campbell Voice:902-564-3660 (136) | | | Computer Systems Specialist Fax:902-562-6113 | | | Canadian Coast Guard College Voice Mail:902-565-6563 (20 second ) | | |_______________________________________________________________________) (_)
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