At 12:34 AM 5/7/96 -0400, you wrote: >> for example, lets say there is this sword of word, mega weapon here, big >> damage, some +mods and what not, also this thing throws a fireball every >> couple rounds, and gives the wielder a haste affection... >> > >In your example, then only some items wopuld need to be level restricted, >which doesnt warrant adding a whole chunk of code, just maybe some >specprocs. > > > What whole chunk of code? 1 variable to the object, a quick check in perform_wear, and code to load the variable defined in the obj file... what spec_proc's would you put in place of that? Clearly going ahead and coding full level restrictions would be easiest.... Brazil - IMP of AddictMUD tolkien.realms.org 4000 or addict.realms.org 4000 or 206.185.33.2 4000
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