> > This may be none of your concern but i'm just interested to find out what > you all think about gods who go around changing spells and other code on > players without notifying them... especially when these changes really > stuff up the mud and get players really mad. > > This has just happened on the mud that i am on - not for the first time > either. The earthquake spell for cleric's was changed so that instead of > being 1/4level*(6d7+10) and using about 35 mana, it was changed to > something toatally useless (HEAPS less powerful) and it now uses about 85 > mana. This chane has effectively made clerics (along with all the other > classes) completely useless... this combined with mob upgrades has killed > the mud. > I dont think the issue is the changing of spells, I think the issue at hand is the fact that clerics on that mud are earthquakers. If they dont have earthquake they are useless? I think that mud has got more problems than just some spell changing problems, how about some game balance where if a cleric loses a spell the whole class dfoesnt go to shit
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