On Wed, 15 May 1996, Thomas Pedersen wrote: > On Wed, 15 May 1996, Crimson wrote: > > > > > Ok, i know there is probably a simple solution to this one ... > > > > I have been trying to increase the complexity of the fighting routines > > within fight.c, namely perform_voilence and hit. > > > > But whenever i make a change to the routines and run the mud, i get a > > segmentation fault at somepoint during the combat. > > > > I am using circle 3 patch 11, on a Sun SparcClassic running Solaris. > > I was just wondering if anyone else has experienced a similar problem and > > if so what they did to solve it. > > > > How about some code? How on earth could anyone possibly know what is > crashing -your- mud w/o even a snip of code? > Its never easy without code but one thing I found when I did it is that oyu have to constaly check if fighting(ch) exists after each attack - because if the opponent dies in the middle of a sequence it will crash with a seg fault... hope this helps Christopher Voutsis Email: s337239@student.uq.edu.au
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