On Wed, 15 May 1996, Pandion-Knight wrote: > Its never easy without code but one thing I found when I did it is that > oyu have to constaly check if fighting(ch) exists after each attack - > because if the opponent dies in the middle of a sequence it will crash > with a seg fault... > Yep this helps, that was the problem :) now i feel really silly. Thanx for helping me out, next time i will stick the relevant code in the email :) > hope this helps > > Christopher Voutsis > Email: s337239@student.uq.edu.au > *wave* Thats all, ___ ___ _ _ _ ___ _ _ _ / __|| _ \| || \/ |/ __| / \ | \| | / /__ | /| || |\__ \/ O \| | \____||_\_\|_||_||_||___/\___/|_|\_| E-Mail :- Crimson@city.ac.uk Web page under construction :)
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