On Wed, 15 May 1996, Crimson wrote: > On Wed, 15 May 1996, Pandion-Knight wrote: > > > Its never easy without code but one thing I found when I did it is that > > oyu have to constaly check if fighting(ch) exists after each attack - > > because if the opponent dies in the middle of a sequence it will crash > > with a seg fault... > > > > Yep this helps, that was the problem :) now i feel really silly. > Thanx for helping me out, next time i will stick the relevant code in the > email :) > > > hope this helps > > > > Christopher Voutsis > > Email: s337239@student.uq.edu.au > > > > *wave* > > Thats all, > ___ ___ _ _ _ ___ _ _ _ > / __|| _ \| || \/ |/ __| / \ | \| | > / /__ | /| || |\__ \/ O \| | > \____||_\_\|_||_||_||___/\___/|_|\_| > > E-Mail :- Crimson@city.ac.uk > > Web page under construction :) No problems, mate. If you need another helping hand i'm here. Christopher Voutsis Email: s337239@student.uq.edu.au
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