On Thu, 20 Jun 1996, Brian Williams - Nashak wrote: > another question: has anyone successfully added spell effects to items? > how you can like make it so if an item is flagg "ITEM_SPELL_EFFECT" or > something, it has a menu in OLC for spell effects.. but only imps or > something can edit that.. I tried making just a haste flag for items to > see if it'd work.. but it didn't, of course.. :P well, later.. and thanks > fer any info... Adding perm spell affects to items is pretty simple, but you can only use the AFF_'s... just add this to parse_object next to where apply's are loaded: case 'A': blahblahblah code for loading item apply's is here break; case 'B': get_line(obj_f, line); sscanf(line, " %s ", f1); obj_proto[i].bitvector = asciiflag_conv(f1); break; then the rest of the code is already there :) as far as adding it to your olc, it depends what olc you're running... (I use samedi olc, and added an extra imp only command to set perm affects)
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