On Wed, 3 Jul 1996, Sliver wrote: > I went into the file structs.h and changed the #define LVL_xxx levels around a bit... > above these there is a little reminder, > /* > * **DO**NOT** blindly change the number of levels in your MUD merely by > * changing these numbers and without changing the rest of the code to match. > * Other changes throughout the code are required. See coding.doc for > * details. > */ Just editing LVL_xxx in structs.h makes some problem. > now, I went through the rest of the code, and looked for more code refering to te God > levels, but found none (excluding interpriter.c and autowiz.c) so I compiled with no > errors. I then erased my player base, so I could boot-up with the new levels in place, > and so the mud would automatically make me a new imp char. All goes fine until I pick my > class... it crashes the mud, and dumps core, with no error in the syslogs... > Problem is CRASH the mud in chosing class. Because THAC0 in class.c wasn't modified. Check out THAC0 in class.c . THAC0's data number in class.c is equal to level number. ******************************************************************************** Byoung-Hwan LEE : [pcplus@xxx.nextel.net] [achen@blue.nowcom.co.kr] Technical Writer in Korea ********************************************************************************
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