On Wed, 14 Aug 1996 12:29:45 -0500 (CDT), you wrote: >> As I understand it, the IDnum is supposed to be an unique identifier >> of the mob, but on my mud the IDnum field of all mobs is set to 0. >> I've never noticed it before, so I don't know if it's been that all >> the time. >> >> Can anyone help me out a bit? > >yeah, mobs don't have idnum's, only pc's do. Uh, that was a bad one... I've made my mobs "look" like PC's to other mobs, eg. they will aggro on them (to a certain degree), remember them, hunt them etc. but I need an unique identifier to identify the victim. Should I assign idnum's to NPCs as well as PCs or is there a better way to do it? -- Casper Lund .ncl@mailhost.net ..http://home1.inet.tele.dk/nci ...Incoming mail forwarded via the PObox II remailer +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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