On Thu, 15 Aug 1996 08:04:43 -0400, you wrote: >Leonard Burns IV wrote: >> >> Does anyone know easy it is to make it so players can't junk corpses? >> -- >> Leonard Burns IV >> lburns@continet.com > >Fairly simple; this comes to mind: > >in perform_drop (act.item.c)) before the first "if" statement: > >if ( (mode == SCMD_JUNK) &&(isname("corpse", obj->name)) ) >{ > send_to_char("Leonard Burns IV says you can't junk corpses\r\n", ch); > return(0); >} > >of course, if you have any wierd objects like "the statue of the corpse >of Flar" it won't let you junk those either, but those should be fairly >rare. Better yet: Simply check to see if the object about to be junked is a container and if it's value3 equals 1 (meaning it's a corpse). This way you can easily junk objs regardless of their name.. Only "real" corpses won't be junk'd. -- Casper Lund .ncl@mailhost.net ..http://home1.inet.tele.dk/nci ...Incoming mail forwarded via the PObox II remailer +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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