Nope, take a look at the code snippet.. You'll see what I mean. it doesn't re-order the eq.. just the ORDER in which it is SHOWN to the player... in memory, it's still in the same order.. :) Jerry ---------- > From: Gary Barnett <gbarnett@polarnet.com> > To: 'Circle Mailing List' <circle@cspo.queensu.ca> > Subject: RE: [CODE] EQ Positions > Date: Saturday, August 31, 1996 4:13 PM > > On Saturday, August 31, 1996 10:45 AM, Jerry Gilreath[SMTP:gilreath@worldinfonet.com] wrote: > >The reason he did it was to rearrange the wear position display that the > >player sees- right? > > > >Then how about a modification to the routine that remaps the display order? > > > > Wouldn't that cause problems when someone does a remove 2.metal.. or > remove 2.leather .. if you display items in a different order than they exist > in the wear structure, the routine that handles remove will have to be changed > > > - http://www.polarnet.com/Users/gbarnett/ - telnet:mud.polarnet.com (4000) > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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