Hi, I basically just wanted to say that it is possible to add WEAR_xxx vectors in ANY order you like to, it's just fiddeling arround with the existing code. As someone allready said (the original poster) the obvious way of adding and modifying the existing WEAR_xxx vectors so they are renumbered is a bad idea, as it f*cks up the Zone files in your areas. Made the mobiles on my mud wear ITEM_WIELD stuff on their ears... *g* The right solution (in my oppinion) is to add the new vectors at the bottom of the existing ones, if you're doing it from a scratch mud, it's adding WEAR_bananas 15, and then go to the wear/eq routines and change the display order of the WEAR_bananas to be over the WEAR_HEAD stuff for instance. It's not that difficult actually, just need to check thru all the procedures called by look at char, equipment and thats it.. (I think it is .. :) hope that helpz, Con d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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