On Saturday, August 31, 1996 4:50 PM, Jerry Gilreath[SMTP:gilreath@worldinfonet.com] wrote: >Nope, take a look at the code snippet.. You'll see what I mean. it doesn't >re-order the eq.. just the ORDER in which it is SHOWN to the player... in >memory, it's still in the same order.. :) Ok.. Memory structure for eq worn 1) metal shield 2) metal leggings Shown Structure 1) metal leggings 2) metal shield player types remove metal Unless you modify the do_remove function to re-order items via the eq remap.. oh.. prolly the look_at code too.. you are going to remove the shield in memory slot 1.. which is the 2nd one in the list.. so in effect you are going to remove the wrong piece of eq ... - http://www.polarnet.com/Users/gbarnett/ - telnet:mud.polarnet.com (4000) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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