At 01:34 PM 9/10/96 +1000, you wrote: >Hi all, > After mucking around with a new character in my mud recently I >found what could be a big problem. As we all know whenever a char levels >they get extra HP, Mana, Moves and pracs. But if they die and loose a >level they dont loose those HP etc that they just gained. So a sneaky >player could just get to level 2. Then get killed by something that will >drop his/her exp below level 2 number and loose a level. Then keep do this >over and over, getting heaps of HP, Mana, etc. Has anyone worked out a way >to stop this happening? I though of adding a new variable for Max HP, mana >and moves, which would hold the stats from the chars previous level. Then >when a player dies these values are set for the current. However I havn't >worked out how to remove pracs, as players could spend their pracs after >leveling and then die and relevel again. :( > If I am not mistaken, players do not lose levels when their exp drops below that required for their current level. ie: 2000 exp required for lev 2, players has 2010 and dies bringing him to 1500 or whatever, I believe he is still level 2. (just takes him longer to reach lev 3) I may be wrong, anyone? Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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