I'm having the exact same problems. The editors work, but crashes the mud usually 5-20 seconds after saved internally. Was stable under linux, but since i've moved to sun, its useless. > Ok, this sounds totally stupid (but then those that have been reading my > posts for questions should be used to this by now) but anyways....... > > We changed the $ over in zedit like was suggested to fix the problems in > redit. It worked wonderfully, but now the functions vnum and stat crash > the mud only when you vnum or stat a mob. It appears as though the > problem arises from either the mob_index function or the top_of_mobt > function since that's all that appears to be called in both functions. > > Stupid question is what would changing the $ in zedit saves to $~ have > to do with that one? > > Sorry for being an idiot, but this one's got me stumped. > > Grond > > SENT FROM: GAME ROOM ON THE LAKE BBS (GROTL.COM) > YOUR PLACE FOR ONLINE ENTERTAINMENT > PHONE: (704) 664-6742 > > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > * Classic@Cloud9.net * tpedersen@kraft.com * * http://www.cloud9.net/~classic * * visit Darklord MUD at pody.westnet.com 5000 * +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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