CL>I'm having the exact same problems. CL>The editors work, but crashes the mud usually 5-20 seconds after saved CL>internally. CL>Was stable under linux, but since i've moved to sun, its useless. CL>> We changed the $ over in zedit like was suggested to fix the problems in CL>> redit. It worked wonderfully, but now the functions vnum and stat crash CL>> the mud only when you vnum or stat a mob. It appears as though the CL>> problem arises from either the mob_index function or the top_of_mobt CL>> function since that's all that appears to be called in both functions. CL>> Our problem was somehow the mob_proto.player.name and the users player.name and object.player name in a few items was set to null. So I put a check into the where, stat and vnum commands to check if it was not a null and if so perform the operations. Fixed it up fine. No idea where the nulls came from but that was the problem. Grond SENT FROM: GAME ROOM ON THE LAKE BBS (GROTL.COM) YOUR PLACE FOR ONLINE ENTERTAINMENT PHONE: (704) 664-6742 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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