On Sun, 13 Oct 1996, Gary Barnett wrote:
> I did the very same thing..Add a string to the player file.. Use it to
> store their title when they aren't in the game.. Yank all the title
> stuff..Update the player load/save routines to read/store the title
> string.. create a new title command that validates and stores the
> input.. then make a macro to reference the info.. and put the reference
> in the sprintf's in the who command, etc.. If you want to have 'default'
> titles, just have a function that sets a title based on input (level,
> class, etc) and call it when they level or whatever (not my choice..
> but ... )
But I thought... Hrm, I *know* titles are already saved. So it should
just require removing all the set_title(ch, NULL)s from the code,
really, and READ_TITLE etc. Then in do_start do:
sprintf(buf, "the Neophyte %s", pc_class_types[GET_CLASS(ch)]);
set_title(ch, buf);
Simple as that... I think.. :)
<*=-+Daniel+-=*>
"Forgive me father, for I am sin."
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