On Sun, 13 Oct 1996, Gary Barnett wrote: > I did the very same thing..Add a string to the player file.. Use it to > store their title when they aren't in the game.. Yank all the title > stuff..Update the player load/save routines to read/store the title > string.. create a new title command that validates and stores the > input.. then make a macro to reference the info.. and put the reference > in the sprintf's in the who command, etc.. If you want to have 'default' > titles, just have a function that sets a title based on input (level, > class, etc) and call it when they level or whatever (not my choice.. > but ... ) But I thought... Hrm, I *know* titles are already saved. So it should just require removing all the set_title(ch, NULL)s from the code, really, and READ_TITLE etc. Then in do_start do: sprintf(buf, "the Neophyte %s", pc_class_types[GET_CLASS(ch)]); set_title(ch, buf); Simple as that... I think.. :) <*=-+Daniel+-=*> "Forgive me father, for I am sin." +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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