Re: [NEWBIE][CODE] Embalmer code

From: Admin of The Keep (dkoepke@california.com)
Date: 10/14/96


On Tue, 15 Oct 1996, John Doe wrote:

> On Mon, 14 Oct 1996, Admin of The Keep wrote:
> >   Then make a new type for the bags.
> 
> That would defeat the purpose of having the cool description of 'a bag
> made from receptionist's skin'. :P . I don't remember for sure, but I
> had ported the embalmer from a taxidermist spec_proc from MERC, and I
> think merc saves the descriptions on objects... so... if you look at their
> source... *shrug*

  Corpses are just containers; so just make them a container without the
  1 flagged as making them a corpse.  Corpse aren't treated any different
  than containers really. :)


  <*=-+Daniel+-=*>
  "Forgive me father, for I am sin."


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