On Mon, 14 Oct 1996, Brian Williams - Nashak wrote: > chuckle.. this is extremely simple just put "if (GET_CLASS(ch) != > CLASS_WARRIOR && GET_CLASS(ch) != CLASS_PALADIN)" to replace != warrior.. > :P hope I helped > A much better solution is to have the check:- if (!GET_SKILL(ch, SKILL_KICK)) { send_to_char("Heh, you dont know what you are doing!\r\n", ch); return; } for other skills, just replace SKILL_KICK with whatever. This way, whenever you want to give the skill to a new class you just created, you dont have to modify any skills. Horus @ Dark Realms ---> ftoomsh.progsoc.uts.edu.au +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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